Game Design with Scratch (Ages 8–12)
Students learn to design and code real mini-games while building storytelling and planning skills. Every session ships a simple, playable game—no heavy code, just fun wins and clear goals.
💻 Class Schedule:
Every Saturday, 1:00 PM –2:00 PM (1 hour, recurring, once a week)
Students may start any week and complete 8 total sessions.
Missed sessions can be made up in the next cycle.
Classes are conducted via Google Meet & Google Classroom
💰 Pricing Options:
Per Day Enrollment: ₱550 per session
Full Course (8 Sessions): ₱4,000 (best value)
Installment Plan (8 Sessions): ₱4,200
1st Payment: ₱2,100 before Day 1 (covers 4 sessions)
2nd Payment: ₱2,100 before Day 5 (covers the next 4 sessions)
⛔ Students who fail to complete the 2nd payment will not be allowed to continue to sessions 5–8.
👉 How to pay? Go to Payment
📚 8 Super-Easy Game Projects (join any week)
Each day = one finished, kid-friendly game. Younger kids follow the baseline; older kids add a small “plus” challenge.
Day 1 — Click & Pop
Click the target as it pops around the screen. Win at 15 points.
Plus: Target shrinks a little every 5 points.Day 2 — One-Lane Runner
Press space to jump over slow obstacles and reach the flag.
Plus: Obstacles get slightly faster midway.Day 3 — Mini Maze
Use arrow keys to reach the goal; touching the wall sends you back to start.
Plus: Find a simple key before the door opens.Day 4 — Star Collector
Move left/right to catch 10 stars. (Optional: rocks to avoid.)
Plus: Add 3 lives for gentle challenge.Day 5 — Balloon Popper
Click balloons that appear in random spots. Pop 10 to win.
Plus: Level 2 = smaller balloons.Day 6 — Space Tapper
Press space to shoot; hit the enemy 5 times to win.
Plus: Simple “boss” that needs 10 hits.Day 7 — Paddle Bounce
Keep the ball bouncing off your paddle; 10 bounces wins.
Plus: 2-player mode or a slow AI paddle.Day 8 — Polish, Playtest & Showcase
Add a Start and Retry button + a sound effect, fix 2 bugs, then present.
✨ What Kids Learn (Gently)
Core Scratch basics: events, simple loops, if/else, score variable, sensing, x/y movement
Game design habits: goal + rules, simple UI, playtesting, tiny improvements
Soft skills: planning, creativity, and confident project sharing
🧰 Requirements
Laptop/desktop (mouse recommended) + stable internet
Scratch account (scratch.mit.edu)
Google account for Classroom & Meet
No prior coding experience required—perfect for beginners and creative tinkerers.
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